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A jam submission

Leap of SpaceView game page

Your ship has been bombarded by asteroids! Get to the other ship before you run out of air!
Submitted by MitchTurnerDev — 5 minutes, 6 seconds before the deadline
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Leap of Space's itch.io page

Results

CriteriaRankScore*Raw Score
• Strong connection to the theme#54.1674.167
• Visuals#74.0004.000
Overall#73.6393.639
• Commercial potential#73.5003.500
• Innovation#83.3333.333
• Fun#103.3333.333
• Audio#103.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Fun game with super cute character! The paint idea is really inventive and looks great. A couple of things to consider: The flashing text was hard to read and blocked the screen, it would be nice if this alert could be explored in a different way. At times, running low on oxygen seemed very sudden and without reasoning, perhaps look at explaining this more. Over all, a lovely game that I'd like to see developed further.
  • What a fun little game! The artwork in this game was nice and clean, and looked consistent throughout. The game could be improved by adding some more arcade-y mechanics to make it even more fun. This game would also benefit from more exploratory elements to make the player really think about managing their air and paint. Overall, this game just needs more development time to add further polish, which would further strengthen it. A nice entry!
  • This game had a good connection to the theme of leaping as it entailed leaping in to space, it could have leveraged it a bit more with more transitions from standing on a platform to flying through space or bringing it closer to the core mechanics. The commercial potential was also good as this was a fairly unique experience and could be improved further by addding a score with leaderboards and possible an element of endlessness, i.e. like temple run or flappy bird (how far did you get?). I had a lot of fun flying through space and constantly being engaged in looking at my two resource levels and trying to work out given the option of multiple different paths to resources, which one I most needed (and handling the consequences). I thought this was also very innovative with the addition of the 2 different resources, both necessary but for different reasons. The constant battle of finding the lowest resource and prioritising that lead to very engaging gameplay. The engagement could maybe be elevated somewhat with the addition of another resource to gather which was simply contributing to a score so that the player had to balance the necessities with the non-essential and manage the risk/reward. The audio and visuals were very impressive. I think the UI markers of the players trajectory where useful in trying to predict where they were going to go despite still having slight depth-perception problems in identifying if you are on source with an item that is very close. The trajectory updating based on the clicking of an object made the depth perception less of an issue. Overall I was very impressed with this game. The amount of visual assets created, all contributing to the same theme, was impressive. The gameplay was engaging and the general level design was also very fun. Very well done!
  • This is a great concept, kinda reminds me of WALL-E flying through space with the fire extinguisher. I just wanted more, I stuggled at times to know where I was meant to go and the UI got a bit busy at times but besides that I loved it I think you have somthing really cool here.
  • Nice simple idea that takes a pretty literal go at the theme. Focused on a single core mechanic which is the best thing you can do for a game jam. I liked the twist of the main mechanics of ADR1FT but third person, with the camera always facing towards the goal (means I can't get lost!). Having everything controlled with the mouse was also a nice touch regarding accessibility. Art looked great and the idea of using paint cans was a ingenious way to bring a splash of colour to space. I did manage to cheese-ily complete the game by getting near the boundary and floating slowly towards the end without using much paint at all, maybe some sort of time constraint would have benefited (my air didn't seem to decrease over time and I'm not sure if it was supposed to). It also would have been nice to see one or two further levels to see how you would ramp up the difficulty, with the first level more slowly introducing the main mechanics as there is a lot going on when starting. It's a good base idea and I think that with some creative designs for new mechanics would be a solid foundation for a Tranzfuser project.

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Comments

Jam Judge(+1)

Lovely graphics, fun game! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)