Solid game! Honestly my two big complaints is the player look script, and the key's collider. The look script made me feel a bit sick. The key's collider seems to be a mesh collider which meant if I wasn't looking at the center of it while it spun I wouldn't have been able to click it for the most part. Easy fix make it a child object of a sphere collider so the player can always select it.
Cool concept, also is the maze randomly generated? That would be super cool. I also like the games simple objective and not including a jump mechanic was a really smart move.
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The Maze Castle - Lost in the day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #2 | 4.000 | 4.000 |
Clean (5 = little to no bugs, 1 = Almost unplayable) | #2 | 3.000 | 3.000 |
Fun | #3 | 3.000 | 3.000 |
Creative use of Tutorial | #3 | 3.000 | 3.000 |
Innovation | #3 | 3.000 | 3.000 |
Overall | #4 | 3.200 | 3.200 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game fit the theme?
The maze levels change as you play
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