This jam is now over. It ran from 2020-03-30 05:00:00 to 2020-04-12 05:00:00. View results

What's This About Anyways?

***[skip half-way down the page for the important stuff]***
***Its not too late to join if you're interested!***

Alright, here's the deal. You're stuck inside, you've got your weeks/months/whatever stockpile of food all prepared, and your family/friends are taken care of. Employment is up in the air and you've got so much time on your hands you decide to be "productive" but in a way that you enjoy! So instead of playing video games or binge watching Netflix or Crunchyroll, you decided you'd bust out your favorite Game Engine (Unity, of course) to finally start and finish a project, since well - you know - you haven't really done that since life has kept you so busy the past few years, amirite? Yep.

So here's what you'll do: you'll actually carve out some time to "finish something" and feel good about it. Then you'll spam your WebGL build link (because you're going to use Unity and you're going to export your build to WebGL since they make it so easy, you feel?) to all your Discord/Steam/Skype/whatever "online friends" you have and you will reap the dopamine rewards of actually "finishing something". Now because you're a perfectionist and you are going to be embarrassed to send a half-assed pile of garbage to your friends who won't understand how much time was put into your garbage game (one that you can take pride in for having made most/all of the assets thereof, typically), you're going to get ahead of the curve now by doing some homework. You know those cool asset kits or tutorial videos you skip past because you just don't want to invest the time to learn or follow someone else's methodology (you want to "do it all" yourself even if its not as good or takes a lot more time) but this time's different. You're going to have something to show for your work this time that all those low attention-spanned, low abstract-minded/extroverted "friends" of yours with lame-ass cabin fever can enjoy. If even for a second.


Pick a game engine. Find some cheap or free assets (or if you're a hoarder, this is the time for you to finally go through your stash of assets you've hoarded and get acquainted with the best of what you've got). Organize them. Actually pick out some decent sound effects, background tracks/ambience, GUI elements, etc. Get a template "main menu" screen up and running that you can copy/paste and edit later. Then sit down with spiral notebook and plan away. Let the ideas go wild. Then kill it brutally... knowing you'll have to kill %99 of the whacky, too-far-out, over-committed, complicated and so-big-and-cool-it'll-never-get-done sorts of ideas before its too late and you succumb to the disease of never giving it a try in the first place.

Don't let other people hold you back. Let your housemates/family watch their silly anime and redundant/uninspired/dime-a-dozen Netflix shows. You're gonna do something really cool. Hell yeah you are.

So are you ready...?

Yes, you. The one random person who clicked on this game jam who was probably looking for a low-key little community to "compete" with that wouldn't be so overbearing yet seemed to have a bit of structure and would actually "respond". There is no AFK, anti-social syndrome here baby. 1 man army is here with the energy to get something done.

You in?


So basically... The Rules:

  • - Just make something okay? Shoot for a prototype or game conceptualization demonstration. Everyone knows any "games" made on jams are really short, memey, somewhat garbage, or buggy. That's where you wanna start. Make it to at least 5 minutes of playability where there is a "fun factor" and you can feel great about that. (Personally I'll be shooting for 20-30 minutes minimum since I have a lot of stuff to put together already. I just have to dig it out. Also it feels good to overachieve, right?)
  • - Any game engine, any assets as long as you have license/legal permission to use those assets. Same goes for giving credit. Do whatever is required. No need to make a credits screen though. Just put it in text with your submission.
  • - Feel free to talk or "bother" the likely 1 and only other person doing this "jam".
  • -Remember: Nothing inappropriate, no NSFW or offensive-in-nature content. Common sense.
  • -If you want to work in groups, that's fine! (if by some miracle a horde of people raid this jam)
  • -If you want to complete or finish up an old project that's been begging for a second look, feel free! Its not "cheating" or "frowned upon". Its not a serious competition. In fact, those old projects you never could bring yourself to finish are probably a good place to start!

Theme:

  • - Literally "just make something".
  • -If you absolutely NEED a "theme" to constrain you, then here's a suggestion... Just buy or pick an asset pack you like with a theme and then pick a retro game of your liking and try to make a spiritual successor of that. For example: I like Phantasy Star Online (the Gamecube version). I have Sci-Fi models and map environment packs I want to use. So I'll make a low-poly 3D action RPG prototype that draws a lot of inspiration from that game and aim for making a playable demo that captures the essence of that game.
  • -The theme is about being resourceful with what you have or hunting down some assets and then organizing them in such a way to get something done so that you can keep the creativity flow going instead of stopping to create everything while you're in the flow of just stringing things together. Kitbashing is heavily encouraged. Just give credit where its due, of course. And thank the people whose assets you are using! (CC0 licensed assets preferred as well as those you've bought that have other legal/permissive conditions for using).
  • -Submissions are graded on one thing: "is it fun?" That's all. Very subjective, very simple. If the creativity isn't meeting the bottom line of boosting the "fun factor" then this should serve as an experience to learn from. Plus its interesting to know what other people think is "fun". This jam should be "fun" anyways. If its not, don't participate lol! (There are plenty of try-hard jams to choose from).


Spoilers:

[This is written from a 3rd person POV to myself via projecting my situation in a somewhat personified way but feel free to extract what you'd like and do whatever you want. I just want an excuse to have some pressure to "do something". yoloswag420blazeit]


[Non-essential Stuff Below:]

----------------------------------------------------------------------------------------------------------------------------------------------------------------

About Me:

ENFP btw

I forgot the login info (failed recovering because I forgot my email info too LMFAO) to my old itch account so I made a new one. It was "mikedabomb". I have 3 amateur projects. Check 'em out if you want.

I've tinkered with game dev off and on the last 2 years. I'd say I'm amateur/intermediate with C#/Unity.

I highly recommend checking out Brackey's channel on Youtube to get started with Unity, if that's what you're into.


Random Discord:

https://discord.gg/z5V9btv

Come say hi to the likely only person to be there if you want.

I only speak english just FYI


What will I be doing?

I picked up a humble bundle awhile back with a lot of Synty Studios asset packs for Unity. Mostly had low-poly 3D environments for making maps. I also bought a couple of Hitbear Studio's RPG kits I've been experimenting with. Their documentation and demo projects are high quality and easy to modify. I also picked up a humble bundle that had lots of sound effects and music tracks. I'm going to sort through this stuff and come up with a prototype game and see how it turns out! (Meshtint Studio is another name to check out, they make really cool low-poly character models and sometimes they have good sales too. Although I don't think that's the case right now...)

I will likely upload a video of my progress on a makeshift youtube channel to stay organized and show all one of you guys what I've been up to and I'll post my notes in the comment section for when I decide what it is I'll try to make and show how the end product is likely going to be very different than what I imagined. Then I can look back on this later and see how cool I was doing all this. And show off to 1 random person 20 years from now that would think that's cool that I made something that any 9 year old could've made in about 1 hour with the latest technology and software 2040 has to offer. But nostalgia, right? 

I will keep the 30year old boomer spirit alive no matter what! (not even that old btw)

he he ecks dee

good luck, you'll need it

so far I have a %100 %50 %33 %25 %20 %16.66 %14.28 %12.5 %11.11 %10 %9.09 %8.33 chance of winning

try to stop me, I dare you

You read this far... don't stop now

(P.S. I've never hosted a jam before... but this will be my 4th to ever participate in. No pressure. Just be yourself and do something about it)

-((P.S>.#2 This page's "theme" background and banner are from asset packs I've been sorting through myself, CCO licensed, and minorly edited))-

Submissions(3)

All submissions
ยท
Windows (3)
macOS (1)
Linux (1)

No submissions match your filter