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Diegen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Matched the theme | #29 | 3.333 | 3.800 |
Art style | #34 | 3.421 | 3.900 |
Overall | #51 | 2.772 | 3.160 |
Creativity | #55 | 2.543 | 2.900 |
Audio | #64 | 2.280 | 2.600 |
Gameplay | #69 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I absolutely love the aesthetic of the game. It has a very particular retro feel that I am specifically fond of. I think with some more work, you could have a really good game. The combat was pretty unresponsive though. The melee attacks seem to happen long after actually pressing the attack button and often they didn't even happen at all. So much so that I found the melee combat to be impractical, and was only able to progress through the game with the imp. (I didn't try the wizard which seemed like another ranged attacker, which looked interesting.)
The lack of sound effects means that the player doesn't get a lot of the necessary feedback which has a massive impact on the game's feel. Thinks like hitting an enemy, taking damage, opening a chest feel hollow and bland without them.