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Swap Die Repeat!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.564 | 3.564 |
Creativity | #17 | 3.538 | 3.538 |
Matched the theme | #24 | 3.436 | 3.436 |
Overall | #24 | 3.297 | 3.297 |
Art style | #37 | 3.308 | 3.308 |
Audio | #41 | 2.641 | 2.641 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i really liked your game idea and creativity
quite a unique little gameplay loop here. nicely done
Thank you so much, I appreciate it coming from you, your game is really cool!
nice game with simple arts i didnt love the music but the i love the gameplay and gamedesign the by the way the game is so hard but i have fun play it congratulation ! IGNORE THE LANGUAGE
Great gameplay, really nice creativity! The controls could be polished a bit more but overall a fun experience! Best of luck!
Thanks! With controls do you mean different inputs or a different gamplay feel? Anyways I agree on both, I should have focused a bit more time on that since it is really important to make the gameplay feel rewarding. This is my first game tho, so in the future I hope to improve that
It was a bit of both, I had to go back to the main menu the first time to find out TAB was for swap. Really great job overall, has some Lost Vikings feel to it! :D
Thank you!, also, tab basically applies a player++ thing cycling trough every player at the beggining of the level, however, I did not develop a way to keep doing that everytime a character dies. thats why you have to press tab a 3 times even if you only have 2 characters. But hey, it worked XD
Just to let you know, the game has been updated and now it has coyote jump and buffering
Fantastic job on your game! I love the whole aesthetic and the puzzles are very clever. There were a few times where I had to stop and think about how I needed to solve them. The music is very charming and the characters feel great to control, especially the fast green guy.
You added the keypress pause on new levels which is nice, but to increase responsiveness you may want to make it so that new key presses end this timer. If the player presses a key and nothing happens, then that can lead to confusion.
Your jumping is based on whether or not the player had jumping held down, which leads to a lot of awkwardness when you're trying to make that really long jump, so you hold jump the entire time and let off at the last second, but it's too late and your character jumps again. It's a big disconnect from what you wanted to happen and feels very awkward.
There's no feedback when you collect black's keys. This is especially imprtant on the level where you have to jump into the spikes to collect it. My camera snapped back to the orange character before I could register whether or not I collected it, and thus didn't know until I walked all the way over there with the orange character to see that, thank goodness I had and didn't need to restart the level.
Great job on this, it's impressive and a lot of fun to play.