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Slaves of Giza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.500 | 3.500 |
Overall | #3 | 3.333 | 3.333 |
Theme | #3 | 3.833 | 3.833 |
Art | #3 | 3.167 | 3.167 |
Overall | #3 | 3.067 | 3.067 |
Sound | #5 | 1.500 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The hitboxes threw me off and seemed a bit unfair at times, sometimes I even lost some people without hitting anything. Gameplay was fun and fast paced most of the time, and the areas where you did throw in extreme precision obstacles were well design and a nice mix-up. Good entry.
In general, it's quite playable and well looking runner that fits the theme. It's funny to control that crown of people with giant block. It would be nice to have some dynamically generated levels in this game so that it would be re-playable. And music, sure (:
It's not exactly my style of game, but for what it is, it's not bad. The hitboxes on the obstacles are a little wonky? I'm not sure where I should be standing. The lack of music or anything is unfortunate, and would be a great addition. The art fits the theme, and the game itself fits the theme. It seems like something someone could get addicted to, but me personally, I wouldn't.