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A jam submission

Forgotten TempleView game page

Uncharted-esque level built in Unreal Engine 5.
Submitted by Artovis — 19 hours, 17 minutes before the deadline
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Comments

Submitted

I like this! I hate the movement in tomb raider and the spiritual successors so I'm not the target audience so don't worry about my complaining.

Cool stuff, left me wondering what would be if all shapes had texture instead of mostly grids.

Thank goodness for checkpoints.

Lost patience at the second grappling hook task, no idea how to have enough rope but not fall. Too bad, would have loved checking out the stealth stuff. Might try again (probably not, since I'd have to do the annoying wall climbing parts again [OH WAIT, NO I DONT, nice joob having a save state that works even if annoyed player alt+f4s out of the game :D])

Ok, figured out the rope, had to just release at some point, like Worms ninja rope or whatnot. Ok, more of this . (not falling, just takes forever for char to freaking grab the next thing while i bash space/up/space/up/sapce/up).

Lemme braindump:

Oh no I fell and now I spawned back before the first long jump.... gotta climb all that shit again.

Failed at stealth cause enemies have sharp eyes. I just played metro last light before and was used to that hilarious (but enjoyable) level of blindness.

Took me a while to figure out the pillars are climbable, climbing down was hard, cause I couldn't figure out how to deattach.

Heey I got to use the torch!

Nice! Pretty neat.