Hey, I recorded a playthrough of your map that you can watch here:
Overall, this map is pretty ambitious. You’re doing a lot of different things here and I found myself confused where to go at some points, as you can see in the video. Some of the combine t-posed on me during combat. I think they were meant to be combine soldiers because metro police don’t have any animations for shotgun attacks. You utilized motion disabled props for some of the cover that the combine used. I would suggest using a different prop because around the map I’m able to move crates and barrels with the gravity gun but for some reason I cannot for those objects. It doesn’t feel right in world when I’ve been using them to kill enemies but not that particular one. Either way, it was a fun map to play. Nice work!
Thank you! I am very happy to receive feedback. When I submitted this map, I felt that it was a bit rough. There are many reasons for this result: Hammer is unfamiliar to me, I don't have enough time to test, etc. Unfortunately, after submitting, I have to focus my time on other things. Your feedback has provided me with directions and motivation to improve this map, which is very useful to me. I think I will try to improve this map after I am not as busy as I am now. Thank you!
Comments
Hey, I recorded a playthrough of your map that you can watch here:
Overall, this map is pretty ambitious. You’re doing a lot of different things here and I found myself confused where to go at some points, as you can see in the video. Some of the combine t-posed on me during combat. I think they were meant to be combine soldiers because metro police don’t have any animations for shotgun attacks. You utilized motion disabled props for some of the cover that the combine used. I would suggest using a different prop because around the map I’m able to move crates and barrels with the gravity gun but for some reason I cannot for those objects. It doesn’t feel right in world when I’ve been using them to kill enemies but not that particular one. Either way, it was a fun map to play. Nice work!
Thank you! I am very happy to receive feedback. When I submitted this map, I felt that it was a bit rough. There are many reasons for this result: Hammer is unfamiliar to me, I don't have enough time to test, etc. Unfortunately, after submitting, I have to focus my time on other things. Your feedback has provided me with directions and motivation to improve this map, which is very useful to me. I think I will try to improve this map after I am not as busy as I am now. Thank you!