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ElementL: Ghost Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Please rate this entry based on your overall enjoyment. | #24 | 4.222 | 4.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the name of your experience?
ElementL: Ghost Story
Please describe your creation.
You are a Taoist monk sent to combat evil spirits. Special moves are performed by different gestures as well as basic punches (best not stand near anything when you play)
Enemies will approach from all directions so it's best to wear headphones as audio cues will help you locate them.
Left and right hands have different elements which you will need to use to attack specific enemies.
I originally wanted to do more complex hand gestures but settled for a more robust and simple gesture mechanic. I also wanted to make an entirely controllerless experience with the VR leap motion so there's no movement other than positional tracking of the DK2 which also makes for a less VR-sickness inducing experience and I wanted to utilise the Leap motion's ability to distinguish between left and right hands.
The bamboo forest and floating skulls theme turned out quite well, if there was interest we could expand on this and add more enemy types with different interactions, maybe you have to swat back projectiles at shooting enemies.
Here's an early dev video:
http://youtu.be/ajphZkNQuno
Here's VR Nerds playing some early entries of 3DJam:
https://www.youtube.com/watch?v=CddXvkgQ0a0&feature=youtu.be&t=6m25s
Trouble Shooting
If the game crashes on start up try one of the following:
Oculus.dll crash workaround, add one of these execution commands:
-force-d3d9 or
-force-opengl
Resize your desktop to 1280x800
Start in windowed mode (hold ctrl when running the app)
Try a lower quality setting (hold ctrl when running the app)
Have your rift in mirrored desktop mode
If multiple hands appears for no reason or are inaccurate:
Stand further away from walls and glass
Don't stretch your hand out straight
Keep your fingers in view of the leap motion (you can still charge shots at a slight angle)
Programming language?
JavaScript, Unity3D
Your web site or portfolio (optional)?
http://www.mechabit.co.uk
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Comments
I'm having problems with the V2.2 leap motion image pass through so I'll probably have to stop working on my entry or remove image pass through.
Each enemy now drops a flower when excorised so you get a nice patch a flowers on the ground the longer you play
VR Nerds playing some early entries:
https://www.youtube.com/watch?v=CddXvkgQ0a0&featur...
Added some simple in-game instructions and tweaked the throwing mechanic. Not sure if this is better or not.
Anyone played the game yet? Post your high scores! Mine's 17 at the moment.
Thanks! Might add more enemy types into the mix and tweak some values a bit.
This looks really fun, love the red and blue details on the fingertips!
https://www.youtube.com/watch?v=EZ7JHDfnTZA&featur...
video here
Builds are available now, please give it a test.
Wow, it looks gorgeous already and the concept sounds like eery fun.