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Path of the Asteroid: Death's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Please rate this entry based on your overall enjoyment. | #111 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the name of your experience?
Path of the Asteroid: Death's Journey
Please describe your creation.
I used Construct 2 to build this game. At first, I attempted to make my own Leap Motion plugin for the engine, but then I found an incomplete, yet functional, one made by Henry Hoffman. With his permission, I was able to speed-up development of my actual game by using his plugin. Everything was created with placeholder art as a Dodger clone. I'm still learning game development, and I took Chris DeLeon's advice to heart: Make your mistakes on clones and learn on the way to making your own, unique creations. Placeholder art was used while coming up with the actual mechanics of the game, and then I was able to plug-in open-source and public domain artwork found at opengameart.org. All artists have been properly credited both on the game page and inside the actual credits of the game, as has Mr. Hoffman for his Leap Motion plugin.
I have a long list of features that I'd like to add to this game, but unfortunately I work full-time, and although game development is my passion, I have to relegate it to a hobby until I somehow get my foot into the business. As such, this game is very basic for what it is.
Programming language?
I used Construct 2, which is an HTML 5 game engine that uses Event Sheets and Layouts instead of manual programming.
Your web site or portfolio (optional)?
http://www.doobiedoctor.com
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Comments
The calibration is not needed! Check out: https://developer.leapmotion.com/documentation/csh...
Note: I died immediately cause the calibration went wrong LOL XD
Great work!