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Hay Is For Horses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: How well does the game capture the theme? | #10 | 4.000 | 4.000 |
Anticipation: How excited are you to play this game? | #18 | 3.000 | 3.000 |
Format and Grammar: Does it look like a finished product? | #46 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which die/dice is at the core of the game?
All of them. d4, d6, d8, d10, d12, and d20s all play a significant role in the game.
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Comments
I have a weakness for this kind of niche simulations. The ones that illustrate a few special processes with maths without unnecessarily adding a lot of side aspects.
The layout could be reworked a bit. Packing the trainings into a table, for example. And a few graphics could also loosen things up.
So there are a few errors:
Under trainings: "Speed IV+: Min Level" (the plus)
under trainings point: "Levels 0, 1, 2, 3, 4, Level 4 to 5; Requires 15 Training"
Also under Trainings points: "Are considered low High Level" or did you mean something like semi profi level?
But all in all i really like it.
P.s.: I haven't done the math yet, but wouldn't it be very easy to make money by buying a horse that has level 5 on many stats (500$ per stat), train it by one level and sell it again (per stat on level 6 is 3000$)? That sounds like a huge profit margin.
Hello! Thank you for the kind words, and for taking the time to play my game. I would love to rework the document to have a nicer layout and introduce graphics. This had to meet the requirements of the Minimalist TTRPG Jam as well, which called for text-first design; that being said, I have plans to keep working on this game. Thank you as well for pointing out the errors and balance issues, I will look into correcting them for the next version.
But, again, thank you for playing my game, I do appreciate you taking the time to both play it and leave a comment :)
hi
Thanks for the feedback on my feedback.
Ah i see, my bad. Still learning to give good feedback.
Cheers
Aratlon