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A jam submission

32. QuestView game page

A puzzle platformer in which you finish levels by controlling time.
Submitted by Luka1 — 3 days, 11 hours before the deadline
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32. Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#163.6433.643
Innovation#173.0003.000
Overall#203.0713.071
Overall#213.0833.083
Gameplay#242.7142.714
Theme#243.2143.214
Sound#282.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Well, we are in 5 people here on a computer evaluating the games. Note that I'm writing for 5. We like the idea, we find it captivating, but the controls are very bad. No one here was able to play satisfactorily to say "I'm having fun". We really like the idea of solving puzzles to get to the end of the level, but we do not like the way you used the time. Ok freeze the time, but the impression is that the game does not need this to work well (and better). Stopping time is complicated which should be easier, which is to push the box to open the small door. And with the time stopped and the freedom that the box moves, it ended up hampering what should be simple. I would think more about how the box could move. In a straight line, for example, it would help a lot. Anyway, congratulations to the game, we like it overall, but check his controls, okay? We accept criticism in our game too (we did it in little more than 24 hours, despite the time of the jam). Take a look and see where I went wrong (lol): Congratulations!

https://itch.io/jam/lets-create-game-jam-1/rate/170617

Developer

Thank you for your review! I will try to improve on everything you've said.

Submitted(+1)

Nice game, a bit hard and weird at first but I enjoyed it.

Try adding some post processing and removing unity default buttons and fonts. It will help with the overall look of the game.

Keep it up! :D

Developer

Thank you! I had some post processing in the game, but I removed it because of performance concerns. I was planning to change the UI but I didn't have time to do it.