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30sec Labyrinthe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #33 | 2.965 | 3.077 |
Aesthetics | #41 | 2.668 | 2.769 |
Gameplay | #46 | 2.298 | 2.385 |
Overall | #51 | 2.150 | 2.231 |
Overall | #51 | 2.224 | 2.308 |
Sound | #67 | 1.557 | 1.615 |
Innovation | #68 | 1.705 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I dig the graphics and the rewind feature. Other than that I would have liked some sound and some kind of indication or visual hint to make the gameplay more appealing. But good job :)
thanks a lot for your comment !
I will remember it for my others productions ^^
The game looks nice, but its not a good combination. A maze without any mark to see if I already beem there or a map, lacks some playability. The rewind feature, when you lose its a great feature in general, and help (a little) the lack of some map or reference.
Thanks !
In my mind the possibility of dropping guides on the floor was sufficient, but your true, I have to make it easyer to "read" the game. ^^
A maze with a timer might not be a particularly good combo. The game looks nice however. I would suggest to make the player take the shortest path back to the start at game over rather than simply move it backwards.
thanks !
Yes it's a good idea, but for me the interest of the rewind was to show to the player the path he had traveled to help him to remember it ^