I love the potential of this game; combining the prompt—to tell a story with no prep—with two randomization effects to motivate and narrow your creativity is really smart.
While I'm not familiar with The Canterbury Tales, the setting seems like it would also bring a lot of atmosphere and mood to the game. In such a short space, this is a suggestive, poignant setup.
It's also a very, very cool double-layering to both play a character & have that character telling a story to others. I'd love to see how something like this shakes out in actual play!
The City is as Stars is a thoughtful game in both ways: it’s insightful and smart, and it’s also fueled by a deep sense of empathy. It’s—or at least, it plays very similarly to—a game I’ve often loved in my life, without ever having thought of it as a game.
Often, a writer can suddenly reveal something you’ve known to be true all along, but had never put the words to. The City is as Stars feels like that. The city-sky has been there all along, after all; Fen’s important work is in showing us how to look for it—and how to look out for each other, once we’ve seen.