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PROJECT LIMINAL DEMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Liminality | #1 | 4.000 | 4.000 |
Visuals | #1 | 5.000 | 5.000 |
Audio | #3 | 3.500 | 3.500 |
Immersion | #6 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The levels were all well designed and detailed. While it is clear this game takes most of its core concepts from Anemoiapolis, I think it's fair to say that it doesn't make the game any less immersive. What DOES make it less immersive, though, is the placement of the codes. Instead of integrating them into the game seamlessly, the author of this submission decided to simply place them on walls in more or less hidden rooms.
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Comments
The levels were all well designed and detailed. While it is clear this game takes most of its core concepts from Anemoiapolis, I think it's fair to say that it doesn't make the game any less immersive. What DOES make it less immersive, though, is the placement of the codes. Instead of integrating them into the game seamlessly, the author of this submission decided to simply place them on walls in more or less hidden rooms.