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Cursed Pl@tformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Flair | #3 | 4.017 | 4.400 |
Overall Fun Factor | #8 | 3.469 | 3.800 |
Completeness of Experience | #9 | 3.286 | 3.600 |
Inventive Mechanics | #11 | 2.921 | 3.200 |
Linux Compatibility | #14 | 4.382 | 4.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool! First time I have played a terminal game with a game controller
It was a bit of an epiphany for me as well when we figured it out. SDL's keyboard input requires a window managed by SDL (to combat keylogging, naturally) but controllers can be read from anywhere, including even the TTY.
I love the visual and and the sound,
I find the way you handle movement very odd, but after looking at the code I've saw the getch, which don't tell if you do a keuup or keydown, I got the same problem with my game. and that's why I didn't package a ncurses version.
Also, I'm on Arch which have libncurses.so.6 and this game need .5 so I had to install it(thanks to AUR), maybe you should add the lib to the game
Can you try again? (version 3)
Version 2 worked fine on Arch when we tested it, but apparently only when launched from the itch app.
EDIT: I didn't make any changes to the game beyond adding a couple more deps into the libs folder.
EDIT2: Keyboard controls are really weird, that's why we added SDL2 gamepad support with more natural controls at the last minute. SDL won't return keyboard events for a non-SDL window though, so grab your gamepad if you've got one.
Ok, I've just try again, and it work