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Orbital Ballistics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #7 | 4.025 | 4.500 |
Gameplay | #21 | 2.907 | 3.250 |
Overall | #23 | 2.963 | 3.313 |
Controls | #26 | 2.907 | 3.250 |
Sound | #28 | 2.012 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub or website
https://github.com/Mandarancio/Planetary-Ballistics
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Comments
A new version with a simple (by purpose) rocket trajectory preview is been uploaded :)
@WebFreak: That's is an awsome idea, I will implement soon! :)
A prediction line how bullets are gonna shoot would be cool
@MLB: The idea that you are shooting from a planet (and so you are not able to control the movement of the planet), however you can change planet (only between the green ones) by clicking on it.
For the moment the player starting planet is the center of the system (as is the more heavy) however in the next update I will add some sort of menus to choose the planetary system settings and as well the rocket to rocket collision (great idea). See you tomorrow!
It looks cool, but I can't figure out how to move, and so I can't really avoid the AI attacks. Is this possible? If you don't want player movement to be a thing, maybe being able to shoot their missiles down would be an interesting idea?
Thank you for the comments.
Mlfeanyi the bug should be now fixed or at least I did not experienced anymore.
It started working then "main.lua line 144" tried to index a nil value "selected". you might want to add a nil check.
this game has a lot of potential