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Retro Island War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.429 | 4.429 |
Art | #1 | 4.714 | 4.714 |
Overall | #1 | 4.250 | 4.250 |
Controls | #2 | 4.000 | 4.000 |
Sound | #3 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub or website
https://github.com/Daivuk/lgj17
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Comments
Very nice little game! I can only recommend trying it out :)
@WebFreak here is the engine btw, this compiles the executable: https://github.com/Daivuk/onut
There is cmake, but its only ported on raspberry pi so it work work on anything else. For windows 10 there is a VS2013 solution file under project.
@WebFreak, I would have to port the engine (onut) to x86 first. Its in the plans. The engine is easy to port so I could get that done quickly.
@everard999, Ya ship controls are a bit hard, and slow acceleration. It was done on purpose because I started the jam with the idea to have a hard to control ship and develop the gameplay around that. But then added the meta strategy aspect to the game. So I am thinking of very simplifying controls. Faster turn, faster accel/deccell and focus more on the meta.
Can you also release a version for x86 or x86_64 based processors? I can't find any instructions and/or code to compile
It's kinda hard to get the controls and objectives at first, but i love the art style!! (: good job
good idea. I was also thinking of adding sockets for online multiplayer. And AI vs AI mode just for fu
I haven't been able to run it on OSX, but I really like what you have in the gameplay video -- the art design is really great, and the gameplay looks simple and fun. A great jam idea, and very well executed! :D
Have you thought about being able to attack the opponent somehow, perhaps even if it just slows them down for a second? It could make being near the other player a bit riskier, and add an additional strategic layer to the game.
I Really enjoyed that!