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LightLine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #125 | 3.318 | 3.318 |
Art Direction | #135 | 3.455 | 3.455 |
Fun | #136 | 3.227 | 3.227 |
Overall | #218 | 3.055 | 3.055 |
Innovation | #315 | 2.591 | 2.591 |
Theme | #320 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a great time! Felt like a soulslike adventure but without the frustrating risk of losing resources. The upgrade screen seems broken though, as it doesn't update when I press the buttons. But it updates once I leave an area or I respawn from death. Also might be nice if there was an indicator or a clue what a powercell is, as I got confused and associated the blue pickup item as the energy and battery. Other than that, the game is just fun!