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A jam submission

ZippoView game page

LÖVE Jam 2019 entry
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Zippo's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#192.7692.769
Overall#302.0772.077
Mood#312.0772.077
Graphics#311.8461.846
Gameplay#341.6151.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Woah, the first thing that struck me was the music and the menu art, I quite like them both.


The credits page never seemed to load for me - the main menu music just continued playing and the green went a shade of green blue. And when in game, I couldn't figure out where to go, it seems like I was stuck in a zone where I couldn't progress any further.

Developer

Yeah, unfortunately I never properly finished the credits page. I should probably fix that.

As for the demo level, yeah there's not a whole lot, it's just that one little section. I didn't exactly manage time well during the jam and didn't get to make a whole lot, so most things are just examples of concepts, like grinding on the flint to regenerate health. At the end of the section if you touch the brown blocks it'll play more music that our musicians made for the game!

Submitted

Oh no, couldn't run the .love file on mac!

Platform is macOS Mojave 10.14.3

Error
Cannot compile pixel shader code:
Line 55: ERROR: Invalid call of undeclared identifier 'texture2D'
Line 57: ERROR: Use of undeclared identifier 'texclr'
Line 64: ERROR: Use of undeclared identifier 'texclr'
Line 66: ERROR: Use of undeclared identifier 'texclr'
Traceback
[C]: in function 'newShader'
main.lua:77: in function 'load'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Developer (2 edits) (+1)

Sorry about that! I don't have my own Mac computer so that bug wasn't caught until our musician played the game after the jam was over. I believe I mangaed to fix it, just give me a few minutes to upload the new build.

EDIT: A new build has been uploaded to fix the crash.

Submitted

Appreciate the fix :) I can now play it, but can't get past the first patch of water? Maybe i'm doing something wrong but it seems like the jump is just not high enough :( Could be an issue with variable frame rates affecting the physics?

Nice effort though, cool graphics and sound, Menu art was very nice :)