I enjoyed the time I spent on the game; i only played the campaign thought.
The art style is well polished, it really shows the care put into this project
The Campaign Story: The voice acting was a pleasant surprise; the music did overpower the voices sometimes but that is a minor problem. It seemed like the levels didn't have much to differentiate themselves other than story progression and unlocking research points; though the latter levels did feel harder than the start. A lot of people seemed to have problems with the research mechanic, i don't remember any dialogue indicating research points are unlocked, a possible solution if you end up doing something similar may be an text box saying "unlock x research points" to convey the points are unlocked. The storymode overall does its job well and once I got over the research limitation, was fun to play, it took me roughly a day.
Game play: It was fun and easy to pick up. Its simple design works well; I feel this game does the RTS format well, gather resources to build forces and such. I usually play by building a bunch of combat carriers and spam Artillery till I win. I played with a few other ships but can really say too much about them; the Capital ship takes forever to make and cost a lot for little reward, It feels better just to get a bunch of tanky ships and artillery. There was some bugs with ship not moving at the start of a level or enemies / allies being marked for the wrong role, it happened often but it didnt affect my enjoyment that much.
Overall i would recommend this game; lasted me a whole day and enjoyed most of it.
Really enjoy your aesthetic. I felt tense and strained in a good way throughout. The decision to make X and I the left hand buttons was awesome. Stretching my hand across the keyboard was uncomfortable in the same way the audio and the stark visuals made me uncomfortable. Really cool result there.