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Store Galore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 4.316 | 4.316 |
Authenticity (Use of resolution restriction) | #14 | 4.816 | 4.816 |
Gameplay | #16 | 4.079 | 4.079 |
Audio | #18 | 4.053 | 4.053 |
Graphics | #29 | 4.316 | 4.316 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Collaborated with a composer who made the game's track and I did the art, design, and code. Yep lots of fun!
Was the resolution a challenge?
I enjoy it. Makes the space way more comfy. Did have to be very selective about any written information but that's part of the charm
What did you learn?
To focus less on a state machine driven AI and more on the actual game-play. Also that its awesome working with a composer!
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Comments
really fun! I need to figure out how to get good… also lmao did that guy shoplilft my hammer
thanks! only way I know of that customers would not return an item is if there are no empty tables to return the item. was that what occurred or something else?
hmm, possibly? shop space is limited and so i end up just carrying a huge stack of stuff around in my hands lol. I just got to $1000 and need to stop now… thanks for the great game!!
that's some serious moola! thanks for the response.
Excellent submission. This is a great example of how you can do a UI in a limited space. I love games like these, so it was fun to try it in a tiny scale. Honestly, this might be worth working on some more, to see where you can take it.
Thanks! I def want revisit the concept/game in the future!