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Nyora's Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #262 | 3.111 | 4.400 |
Gameplay | #290 | 1.838 | 2.600 |
Visuals | #302 | 1.838 | 2.600 |
Overall | #311 | 1.874 | 2.650 |
Audio | #337 | 0.707 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
i worked by myself :) everything was created by myself, if i remember correctly, apart from the font which was shared on the discord
Was the resolution a challenge?
there were a few issues getting Godot to display the low resolution properly, but all that took was knowing which setting to change. apart from that, everything was cool and nice!
What did you learn?
this is the first "complete" 2d game i've made in godot, and i'm a lot more confident with it than i was before.. i felt awesome when i had the breakthrough with talking to npcs, that's the part i'm most proud of. for the grid-based movement i structured my code like i have in past terminal-based games, i didn't realise it would be so easy to do that kind of coding in a fancy game engine.
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Comments
I love the puzzles! More of that please.
I think you could take out most of the walking and talking and just focus on the puzzles, since they are central to the gameplay. If the puzzles involved walking and jumping, keep that in or integrate it with them, but I found the puzzles interesting and the walking / talking not that interesting.
This jam entry really feels very authentic - I could definitely imagine taking that cartridge out of its box, and having little adventures in this exact setting. Good job.