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A jam submission

TamacouchiView game page

The Couch-Pet-Simulator Tamagotchi Game!
Submitted by Mr. Mango — 2 days, 30 minutes before the deadline
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Tamacouchi's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1673.3543.750
Authenticity (use of resolution restriction)#2433.4663.875
Overall#2612.5162.813
Gameplay#2841.9012.125
Audio#3031.3421.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
There were two members, including myself. We designed the game's mechanics together.
My partner was the main coder, and I was the main artist.
Near the end, when I finished all the art, I helped do some of the code, but he came up with the main structure.

It was a really fun experience-- I've never done a Game Jam where we actually created a finished product that could be submitted. I've also never done art for a game before, so that was nice.

I would say that we really nailed it in terms of process. We had a solid initial planning phase, and then I did a really detailed art mock-up that was essential in planning what the game looked and played like. After that, we split up and started working on our own things, checking in every hour. After the art was complete, I put it into the game, and then worked on the code with him until it was done.

All in all, I can't think of anything that we could have done better, because our process was so solid.

Was the resolution a challenge?
The resolution was a challenge for my partner, because getting the camera, UI, and game objects set up were strange at first. It also created a major challenge later on when we tried to build and run the game, and found out that none of our game objects were loading because they were all in the UI Canvas. Thankfully we realized that if we brought our objects out of the UI canvas, they would appear, so it only took a few hours to fix.

For me, as an artist, the resolution was quite a boon. It allowed me to make a pixel perfect mock-up that we constantly used for reference when building the final game. In a normal game, the mock-up is only a suggestion because the resolution could be anything. But with this limitation, the mock-up helped us quickly bypass any aesthetic confusion we had, and allowed us to work quickly.

What did you learn?
I learned how to work efficiently with a teammate, how to plan/structure my limited time in a game jam, how to use pixel perfect art assets in Unity, how to use Unity's collaborate function to work with someone else, how to be more comfortable working in and debugging in Unity, and how to code an inventory system. And most importantly, I learned that with good planning and another person who knows Unity better than I, my dreams of making video games are very much possible.

My partner says that he learned how and how not to use tags, how to work in interesting limitations, and how not to use Unity's UI tools.

This jam has really encouraged my personal journey as a game developer, because I now know that within me lies the ability to take a stupid idea like "tamagatchi with a couch" and make it into a real game that people can play.


RULES AND EXPLANATION

Search Button: Look around your house for spare change!

Shop Button: Once you have 5 coins, you can buy an item to feed your couch with!

Feed the Couch: Feed your couch by pressing on it! The better your item, the more happiness it gets!

Talk Button: Talk to your couch! It makes it happy, but makes you lose some sanity!

Sit Button: Sit on your couch! It makes you regain sanity, but it makes the couch sad.

Closet: Click on your closet to check what items you have in your inventory.

Good luck and have fun! Make sure to keep your couch happy or it might eat you!

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Comments

(+1)

Funny game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)

Submitted

Looks cute and inviting. I wasn't sure how to control it or what to do. If you could put the controls on this description page, that would help out quite a lot

Developer

The controls are in the game's description page, but not the Game Jam Entry page-- I will change that right now. 

Thank you for the feedback! 

(+1)

Could you please make a HTML5 version because I don't want to download it. Especially because there is the risk of a virus.

Thanks

(+1)

Hello, Jason!  Sorry about the lack of an HTML5.  We tried our best to build it on WebGL, but couldn't quite get the build to work.  My partner is currently out of town, but I'd be open to the idea of giving it another shot once he returns, as I feel I've gotten a better understand of WebGL since then and I'm sure we could get it working.  I understand your concern.

Developer

Also, to be clear, we used the theme "Minibeasts Gone Wrong" for this challenge