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Pixelball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #168 | 2.969 | 3.833 |
Gameplay | #187 | 2.840 | 3.667 |
Overall | #213 | 2.969 | 3.833 |
Visuals | #232 | 2.582 | 3.333 |
Authenticity (use of resolution restriction) | #233 | 3.486 | 4.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Team Members:
Joshua Cepeda - programming, ui, vfx, design
Rose Kelly - ai programming, design
Spencer Wells - art, music, sfx, programming, design
Was the resolution a challenge?
Displaying text and UI was a challenge, We also had trouble moving textures across the screen without lots of clipping and distortion. We eventually decided to stick with simple dots to avoid the problem altogether
What did you learn?
This was our first time using the Godot game engine in a project! We learned that it's a well suited engines to projects like this.
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Comments
I love the music. Very catchy. The gameplay itself is pretty fun once you get into it.
I do think the rules are more complicated than I would prefer. I had to read two paragraphs of text on your page to understand what to do, and it would have been better if those rules were communicated inside of the game itself.
fresh and cool idea, maybe black dots a little difficult to see and it's not always clear whats going on but I like it overall
could port it to a good casual mobile game too
Nice Game. A little hard to get used to the controls, and the 3-bar-block on the bottom was a bit unclear. Overall, good game!