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Survive the dark (GameJam ver.)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #349 | 2.403 | 3.800 |
Gameplay | #394 | 1.138 | 1.800 |
Overall | #398 | 1.328 | 2.100 |
Graphics | #406 | 1.138 | 1.800 |
Audio | #410 | 0.632 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked alone
Was the resolution a challenge?
not really any challange from that
What did you learn?
welp i learned how to make basic ai , how to be stressed all day and how it feels to have a deadline
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Comments
Hey, I like the mechanics here as you described them, but it was pretty difficult to tell what was happening in the game. If you had scaled up the pixels a few times it would have helped a lot. Also, the player being just an outline made it a bit more muddled. Would love to have played this a bit more, but just couldn't quite make out the action on screen.
i have to agree that my game is a mess and it was mostly because i hadn't planned on making game like this and in the few last days i even planned on giving up. Also i realised that there are some mechanics i forgot to say anything/more for example that power/fuse box can also overheat and what thoes funny bars in HUD does...Like i said in description i am planing on reworking this game and i will post updates on my YT channel, so thx for trying to play this thing
Hey, don't feel too bad honestly. It's pretty complex to explain in 64x64. Congrats on pushing through and submitting, sometimes that's the hardest part. Cross post your updates in itch too, would be great to see this improving 👍
true. I'll probably be posting updates here too (I'm still learning how itch works) and I plan to start work on this game next week (29.08) so maybe I'll finish something before my birthday (06.09)