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De-MON (BETA)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #187 | 1.960 | 3.250 |
Graphics | #199 | 2.261 | 3.750 |
Overall | #219 | 1.847 | 3.063 |
Authenticity (or, Creativity in use of resolution) | #225 | 1.960 | 3.250 |
Gameplay | #240 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Godot Engine, Aseprite and music/sfx resources from itch and opengameart! Unlike Aseprite, Godot was completely new to me and it limited how much I could do within jam time despite planning out more.
Lessons
A LOT about Godot and game design in general. I feel like my pixel art skills got better from this as well! I hope what I know now will help me figure out roadblocks much quicker in the future.
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Comments
Congrats here! Definitely feels in development, but what's here has a nice chao garden vibe. The sprite art is cute and the platforming controls are totally fine. I'd just like a little more juice! Give me a little happy animation when the demon eats or anticipates eating. Give me some changes in speed when you are running around.
I liked the intro cinematic. Nice to have some lore or story to support the game, though it didn't feel that relevant or even thematically resonant with the actual content of the game as it stands.
Sound was pleasant, but cut out abruptly at a few points (scene switches?). Didn't stand out as a dimension of this project.
Thank you so much!! Yes unfortunately not much time to give the demon enough character. Will definitely make it more interactive and related to the story in the future!