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Intents: Man to Man (v1.01a)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #19 | 4.857 | 4.857 |
Overall | #170 | 3.286 | 3.286 |
Game Feel (playability and control) | #177 | 2.857 | 2.857 |
Overall Enjoyment | #201 | 2.571 | 2.571 |
Aesthetic (sound and visual) | #210 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Love that you can customize your character. Great job!
Thanks for comment and I agree, the "move" was a bit hard to do, especially when considering the facing that is very important as well. I wanted to use this opportunity to try out side representation of such systems and while it's "manageable", it's far from perfect indeed.
....and no, it's not meant to be called "intense" using some weird net speech :)
It's meant to be literally "Intents", as meaning to the planning of actions, tactical decision and commitement to it, without guarantee of positive execution (since die are rolled and are important in actual resolution).
(also, as @phantomax says... it's not meant to be called "intense", is it? :))
The description calls this "weird", which I don't think is fair, but it is detailed. As noted, paying attention to the manual is pretty important to work out what's going on. Choosing the squares to move to feels unusually clumsy, by comparison with the rest of the UI which actually flows pretty well once you've got the hang of what you're doing. This feels like the video equivalent of what "proper" wargames (measure the hexes, spend time with books of tables calculating precise angles and damage for mortars, etc) are to Risk, and there's definitely an audience for that.
cool game!
'intents' tho