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Potion Guesser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #19 | 4.857 | 4.857 |
Overall Enjoyment | #139 | 3.000 | 3.000 |
Overall | #139 | 3.464 | 3.464 |
Game Feel (playability and control) | #177 | 2.857 | 2.857 |
Aesthetic (sound and visual) | #180 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice graphics, solid game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Cute and solid! I was thankful for keyboard controls.
I'd like to be able to undo an ingredient I just chose ^^ I tried ESC and reset the whole game by accident the first time, so maybe a warning of that too. I feel also that pointing to ingredients with the mouse rather than scrolling with the wheel would be more intuitive. Otherwise it's a very decent little mastermind game =)
Reasonably fun, although it took a while to work out what the indicator dots on the side meant.
I was expecting to only need one of each colour of ingredient, but that idea was quickly thrown out.
Fewer ingredients, but allowing multiples, might make it easier.
I found the cutscenes frustratingly slow to navigate at the beginning. I couldn't tell which key progressed them, or when I was able to progress.
Overall though, an enjoyable game.
It's very hard to know which ingredient is currently selected, and it's possible to select the "right arrow" even when you're at the end of the list, meaning that I spent half the time baffled that mouse clicks weren't doing anything. Other than that, the UI seems quite smooth and nice. The game's a lot harder because you can't use the same ingredient twice! I expected the "troll's eye" to do something special because I was especially given it in the opening cutscene, but maybe that's just misinterpretation.
The theme works really nicely with this classic genre. The amount of ingredients is a little daunting to start out with. If you plan on continuing development, I'd recommend maybe starting with fewer then ramping up the difficulty.