Play game
Battle Box (LowRezJam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #175 | 4.166 | 4.500 |
Aesthetic (sound and visual) | #232 | 2.623 | 2.833 |
Overall | #234 | 2.816 | 3.042 |
Game Feel (playability and control) | #235 | 2.469 | 2.667 |
Overall Enjoyment | #270 | 2.006 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really neat concept, it added a lot of challenge to the game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
When I watched the cubes point in a direction, I felt curious and imagined the number of rolls to shoot a direction.
At first I didn't realize this was a 2-player game on the same computer.
I got into a situation, maybe from pressing arrow keys too quickly, where I couldn't get any cube to move or shoot.
Thanks @stuartlangridge --
All totally valid points! If I spend more time on this one day, those are all things I'd want to work on.
To answer the specific point - the cubes have health, and you have to hit them several times to kill them. The closer you are when you shoot, the more damage you do.
I'm not sure I wholly understand what I'm doing, here. I can roll around, shoot white blocks (which moves them), and shoot the enemy (which moves them but doesn't kill them, to my surprise), but... then what? I like the conceit of the rolling cube which fires in a particular direction, much like a bunch of single-player puzzles of this kind. The time limit on a move makes it all feel rather rushed, which is a little unfortunate because it makes the game feel like a very low rez arena deathmatch, rather than like a carefully thought-out chess game.