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Elemental Mages's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #134 | 2.969 | 3.833 |
Audio | #135 | 2.195 | 2.833 |
Authenticity (Use of 64x64 limit) | #143 | 3.615 | 4.667 |
Overall | #150 | 2.711 | 3.500 |
Enjoyment | #172 | 2.066 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! I included it in my LowRezJam compilation, if you’d like to take a look :)
Oh, thanks. I'm happy if you like it. :)
Nice game, I like the concept ! Movement are hard because the player's one seems "turn based" but enemies always move. I had trouble using checkpoint to change mages, input seems to be delayed.
This game has potential to be better ! ;)
Yeah, the input is realy the worst part of the game. I only made turnbased stuff till now. But I promise that I will make a fixed version soon after the jam.
I wasn't really sure how to play this... the controls were kind of sluggish, and I didn't understand the elemental interactions between mages and enemies. The maze was maybe also too big and too dangerous from the get-go. I feel like there was probably supposed to be more to it than melee combat and gem-collecting, but it's a good start! :)
Yeah, I had plans for a short tutorial at the beginning of the game. But I just don't finished it in time. It's interesting that you say the maze is to big. I was afrait it would be to small and added random rooms short before the deadline.
I think by "too big from the get-go", I meant I didn't know which way I was supposed to go from the starting room. There were lots of options that all seemed equally (quite) dangerous, instead of a clearer, safer path or two to follow.