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A jam submission

Farming & DragonsView game page

Harness the power of dragons to care for a little farm.
Submitted by cortok — 1 day, 8 hours before the deadline
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Farming & Dragons's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1042.8284.000
Graphics#1322.9704.200
Overall#1442.7583.900
Authenticity (Use of 64x64 limit)#1563.3944.800
Enjoyment#1871.8382.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Very unusual concept! I included it in my LowRezJam compilation, if you’d like to take a look :)

Submitted(+1)

Game seems cool, look good, but I had trouble understanding what's going on screen, and how to play the game.
But there is potential! ;)

Developer (1 edit)

Hey thanks! Yeah, I had trouble relaying info to the player. I really think this game is a bit of a mess tbh. Anyway, I wrote a tutorial outside of the game, but I don't think even that was sufficient. I would like to go back to farming genre in the future, so I'll definitely add a better tutorial/manual next time. I suppose I should have just made a simple self explanatory Harvest Moon ripoff, but I just can't resist my gimmicks ¯\_(ツ)_/¯

Submitted(+1)

Fun concept! I like the simple graphics and music. It was a little hard to understand what to do sometimes (especially regarding dragons' favor; not sure why they suddenly started hating me on day 10), but interesting and cool overall. A design this dense would probably benefit from both a longer difficulty curve (stages and/or gradually unlocked mechanics) and higher-resolution graphics. Maybe make a simplified 64x64 version? Or enhance/remake in a larger format! :)

Developer(+1)

Glad you liked the concept and audio/visual! (although I can't take credit for the music :p) I think the dragon's favor is a little broken. I don't mean unbalanced, but I think I may have set something up wrong. It was a bit weird in testing, too. Also the probabilty for hurricanes might also be too high. Anyway, yeah this game is probably too dense for a jam game. Over the course of making it, I started to understand why Harvest Moon et al had such a slow pace! There's a few reasons, but difficulty curve is one of them. I'd like to make a full scale farming day at some point, so I'll keep everyone's comments in mind!