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Omua War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Theme | #2 | 4.000 | 4.000 |
Fun | #3 | 3.000 | 3.000 |
Graphics/Visuals | #3 | 2.000 | 2.000 |
Sound/Music | #3 | 1.000 | 1.000 |
Overall | #3 | 2.800 | 2.800 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How large was your team?
1
What tools/engine were used to build the game?
Lyte2D
Will you continue to work on the game?
Yes but not soon. I want to finish physics engine support in Lyte2D and update the collision detection logic with that. So in a few weeks.
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Comments
Great job especially with joining the jam late. I like the mechanic of swinging the moon around to hit the obstacles but I think there are too many enemies. With less enemies you could focus more on accuracy with the interesting control of the moon. Currently you can just swing around and hit most of the enemies fairly easily haha.
Also very cool using and developing Lyte2D. From reading more about it I am very impressed. I hope the project continues as it can be a nice simpler and more web friendly version of Love.