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A jam submission

CounterPart (Game Jam Version)View game page

Flip between two similar dimensions to complete (admittedly janky) levels
Submitted by williamv4, testsetmet — 2 minutes, 32 seconds before the deadline
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CounterPart (Game Jam Version)'s itch.io page

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Comments

Loved playing it! Super cool concept! Can't wait to see what y'all got in store for next year! <3

I enjoyed this quite a bit. I thought the switching mechanic was really neat and well done for the short period of time. The soundtrack was simple but worked well, it gave me Minecraft soundtrack vibes. The only problems I really had was some issues with controls (the escape key really isn't the best option) and also there should be a bit more signifiers as to when to swap dimensions

Developer

Thanks for playing. We weren't aware that ESC wasn't the best key for menu operations until we exported it to web last minute 🙃. Click to get the cursor back into the window though. Thanks for the tip, we should've included more hints to where it switches, as this kind of flipping may cause some head pain. We're glad you enjoyed it and as for music, I did indeed compose the ambience track in C418's style (he's one of my favorite artists).

A nice 3D platformer! I feel like the problem of depth perception on a 2D screen has been increased here though, because you kinda have to judge where the platforms above you will end up once you swap and how high they will be. But it has been balanced out with the low gravity physics. Although the graphics are all just generic cubes and the default player capsule, it does achieve a style similar to the old-school "impossible" flash games. They also match the chill music, so I'll give you that. I personally think that the theme is met because of how otherworldly it feels.

Developer

Thanks for playing. We weren't expecting much of this game, but we put in as much effort as we could where we could. We're glad you liked it and that the theme and intention got through 

(+1)

I'm getting OhioFPS flashbacks. I found this to be really quite fun, and the music perfectly matches (IMHO). It brought me back to the age of 10, playing Minecraft Parkour. The only bugs I noticed were that the flipping dimensions at the beginning was BROKEN and that I could go backward through the portal; all in all, that's not that bad, though. I'm not sure if you can call two levels stacked on top of each other "worlds" or "universes", but they are definitely parallel, so... fair game. 

Developer

To be honest, I was expecting a more critical review, so I'm surprised and glad you found fun through the jank.

WilliamV4 was the one who worked on the music and sound effects, so all credit goes to him.

We are aware of the numerous bugs, and we should have spent more time with the web port to make sure everything wasn't broken. If what you mentioned about the portal is what I think, the ability to go back to the previous level was intentional. Otherwise, it's probably another bug I have not encountered myself.

I also question whether the parallel platforms in this current version of the game is enough for it to fit the game jam's theme, but we had other ideas for how to incorporate the theme in other parts of the game; needless to say, those changes did not reach the version on this page.

Thanks for the comment, and (once again) I'm happy you found (at least part of) it quite enjoyable to play.

Please ignore the "switchted" typo.

Developer

Thanks for playing our game. We tried our best and hope you noticed a step up in quality and enjoyment. I felt like the 2 parallel levels stacked ontop of each other would be a novel approach, almost as if you could see the other parallel through the 4th dimension, but maybe it could've used more work.

the "T" in switchted is silent

Developer

if any of you have trouble understanding or crossing any part of the game, let us know and we'll add it to the guide to not dying

Developer

and extremely sorry that the game ending procedure didn't work out the way we planned (last minute code fixes broke it)

On a side note, if the game doesn't lock/capture your cursor, just click.

Developer (1 edit)

Immediate post-submission notes

  • Please ignore the "switchted" typo, as it does not exist.
  • On a less sarcastic note, we are aware of the plethora of bugs, part of it on us, part of it seemingly from the web port.