Smooth feeling platforming engine, but pretty buggy game. Softlocked repeatedly by falling into a bottomless pit and through the ground, dying then respawning then falling through the ground, clearing the bottom leftmost room and speaking with the magical girl at which point the game softlocked on the placeholder dialogue box. I'll see how the updated version looks.
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Friend Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #30 | 1.637 | 2.143 |
Originality/Creativity | #31 | 1.746 | 2.286 |
Engagement/Fun | #32 | 1.418 | 1.857 |
Genre Mashup Incorporation | #32 | 1.637 | 2.143 |
Magical Girl Concept | #33 | 1.746 | 2.286 |
Polish | #33 | 1.200 | 1.571 |
Graphics | #33 | 2.073 | 2.714 |
Overall | #33 | 1.637 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
All of the characters are magical girls and are themed. Main character has the power of "friendship" and can borrow magic from her friends
Which genres from categories A and B did you choose?
Platformer and Card Game
How does your game mash those genres?
The game is all platforming, but your attacks are built like a deck, so you only have a certain "hand" to attack with. You're trying to position yourself to move and also use spells effectively.
Were the graphics/audio assets for your game made during the jam?
Audio assets were used from freesound.org, but all art was made during the jam.
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