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Friend Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #30 | 1.637 | 2.143 |
Originality/Creativity | #31 | 1.746 | 2.286 |
Engagement/Fun | #32 | 1.418 | 1.857 |
Genre Mashup Incorporation | #32 | 1.637 | 2.143 |
Magical Girl Concept | #33 | 1.746 | 2.286 |
Polish | #33 | 1.200 | 1.571 |
Graphics | #33 | 2.073 | 2.714 |
Overall | #33 | 1.637 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
All of the characters are magical girls and are themed. Main character has the power of "friendship" and can borrow magic from her friends
Which genres from categories A and B did you choose?
Platformer and Card Game
How does your game mash those genres?
The game is all platforming, but your attacks are built like a deck, so you only have a certain "hand" to attack with. You're trying to position yourself to move and also use spells effectively.
Were the graphics/audio assets for your game made during the jam?
Audio assets were used from freesound.org, but all art was made during the jam.
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Comments
Smooth feeling platforming engine, but pretty buggy game. Softlocked repeatedly by falling into a bottomless pit and through the ground, dying then respawning then falling through the ground, clearing the bottom leftmost room and speaking with the magical girl at which point the game softlocked on the placeholder dialogue box. I'll see how the updated version looks.
There are some pretty cool ideas here, though the initial version I played seems only half realized.
I thought this was going to be a sort of twin stick and was confused when my attacks all fired in the same direction. I also found having to manually reload somewhat awkward. I did start getting used to it though, and I think with more distinct powers it would be more natural.
I liked the idea of having puzzle-like elements where you'd have to do certain actions to trigger dialogue with other magical girls, but there doesn't seem to actually be any of this in the game, at least not the parts I was able to play.
Some of the jumps in the area accessible from the door near the top seem impossible. I get that I'm supposed to wall jump onto the first platform, and I did eventually pull this off, but I couldn't figure out how to get onto the next platform.
Jumping just doesn't feel great in general, although it's hard to describe why. Wall sticking and wall jumping works pretty well, which is something that's hard to get right, but jumping in general feels too fast and too rigid.
The doors are too easy to hit accidentally and end up thrown back to a previous area... but they also only sometimes teleport you when you hit them. I think these should only activate with a button press, maybe with a prompt as well.
There's a narrative implied by the opening narration and the game page, but like the puzzles, it seems to not be in the game itself.
To be fair, I might have got stuck pretty early in the game and just never seen some of these things. There's no way for me to really tell as a player.
The art is minimalist and oldschool, but it's bright and colourful and visually appealing. I do wish there were more sound effects, and music.
The jam version is also pretty buggy. The first girl you can free gives you a flower card every time you talk to her, and one of my play sessions was ended when I died, teleported, and fell through the floor.
All in all it's a good start. I'll probably give the updated version a shot later to see what's been added.
More difficult than it looks like
Is this a mouse magical girl ? ... Overall WIP, not much else to say here = ] .
The deckbuilding and reloading is an interesting concept which I find kinda cool. I also liked the wall-grabbing mechanics, that feels great, but I didn’t manage to really complete any level because of instadeath when falling. I know what to do with the wall-grabbing and stuff, but the level design is quite tight and needs to be more forgiving. There are no checkpoints and I had to start from the beginning. This is worsened by the fact that after dying and respawning, you can actually fall off the level and I had to restart the game. After taking damage, there is no invulnerability, so just standing on the same spot can kill you almost instantly. Frustrated, I tried traversing to other levels because the world seems open-ended (which is great), but there is one where a magical girl appears and the dialogue box just shows a generic message and stucks there. If unfinished, then this path should be closed off. There’s another where I can’t jump high enough to proceed, which I assume I need some kind of jumping spell.
Other than that, when first interacting with the statue in the beginning, there is an option to “Cancel”, which I thought was to close the menu, but nothing happened when I pressed Interact. Seems like I have to press Reload to close/go back, which wasn’t obvious to me and should be mentioned.
All in all, this game seems like there is a good amount of potential; I can imagine having to switch my cards, scout and plan ahead for my fights, though I wasn’t able to experience much of this in the current version of the game. Keep it up!