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Cheat Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #75 | 2.837 | 4.333 |
Concept | #93 | 2.400 | 3.667 |
Overall | #101 | 2.237 | 3.417 |
Enjoyment | #106 | 1.964 | 3.000 |
Use of the Limitation | #111 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity and Libresprite
Use of the limitation
The player must use hacks to defeat enemies and get a highscore
Cookies eaten
0, didn't have any in my house
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Comments
Dude, that’s the prettiest menu I’ve ever seen. And accessing the menu by flying in the middle is just beautifully seamless. Music’s also very nice and fitting. Gameplay itself though wasn’t very engaging. Toggling the cheats was a bit clumsy, and the enemies were just chilling in their corners.
Its a polished game artistically (hot damn that main menu is nice), and I love the idea of forcing the player to manage their cheats with the memory system as to not make the game absurdly easy. My only complaint is that the enemy AI is a little lacking, and they don't pose much of a threat.
Otherwise, nice game!
Thank you so much for the feedback! I agree that the enemy AI is a little lacking, I would have loved to spend more time on it and make more enemies, but I just didn't have the time. The first day I was sick from the vaccine and then I went away for two days, so I had to rush everything, in the end.
Thanks for the compliment on my art :D
-Kamiel