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Escape Shahrat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #119 | 1.633 | 2.667 |
Concept | #120 | 1.837 | 3.000 |
Overall | #122 | 1.684 | 2.750 |
Presentation | #123 | 1.633 | 2.667 |
Enjoyment | #123 | 1.633 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hamish Hill, Sean Balfour, Alasdair Downie
Software used
Unity, Blender, Substance Painter, Marmoset Toolbag, Mixamo, Photoshop, Ryder, Visual Studio 2019
Use of the limitation
We used data sharing to create a seperate application which allows the user to view the level map through security cameras. Using JSON files we were able to synchronise the player character and enemy's position & rotation across the 2 applications.
Cookies eaten
1 packet of milk chocolate digestives.
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Comments
Just keep going, and also can you play my game and rate it
I love the concept of having to switch cameras on the fly and the atmosphere was great however I found a few things, I wasnt able to see myself in any camera so I was constantly lost, I never saw the robot despite hearing his footsteps(he showed up on cameras but it seemed like he was stuck) and the oxygen mechanic wasnt great, I see the idea but having to wait in a room until the tank was full again was not the most engaging. I think with a bit more polish this could be a terrifying and really unique experience
Thank you for trying our game. The feedback is much appreciated! : )