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A jam submission

Super TriangleView game page

The final step of your daily meditation
Submitted by RobertChen — 8 hours, 6 minutes before the deadline
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Super Triangle's itch.io page

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Comments

Submitted

This game is so addicting and fun! The concept of it is very unique and I think the pacing is very fair. It took me a while to get the hang of it but it wasn't too bad and soon I was able to play through it which I think is really good because it challenges the player but isn't overtly hard. As far as the design and aesthetic, you did a great job making it clear as to what the player is supposed to do and which way they are facing. My only critique is the background movement. The aesthetic and colors are very visually pleasing but the animation in the background was a bit too much on the eyes, but I was able to focus. I think the moving shapes are good but there's too much of them. Otherwise this game is very good and definitely something I would like to have on my phone. Nice Job!!

Submitted

The art style is so clean, and I love the way the background triangles spin faster when your moving - it creates a sense of unity (no pun) like all these triangles your jumping between are linked. 

One thing that confused me the first time playing, I spend the first like 6 attempts trying to avoid the avoid the timer as it moves around the triangle. It was a little odd since game pattern language tells me to aim for the gap in the triangle as it appears. Once i realized that it is in fact just a timer and not an obstacle it totally made sense, and I think it's a really clever way to implement a timer. I think it could benefit from a very clear indication that "this is not an obstacle." 

Also, it's just a little bit jarring to the eyes that the rotation stops when you are holding the button. Like if your at a level that's spinning pretty quickly, when you press the button the rotation just stops, and it's pretty tough to keep track of where you are and where the targets are after such an abrupt change in rotation.  If it the rotation speed stayed consistent while holding the button, I can imagine jumping seamlessly from level to level with different rotation speeds, and it seems like it'd feel a lot smoother. The abrupt jump from rotation speed A, then to Zero when you hold space, then to B when you land, then to Zero, then C - it just feels a little muddled. I'd like to see how the game feels when the rotation speed goes from A, to B, to C without pausing when space is held.  

Submitted

I think this is a really sucessful approach for this prompt! I love your choose of sound effects when the smaller triangle hits the larger one. One thing that bothers me a lot is the speed of the background's rotation. Some times I feel like it is rotating too fast that I start to feel a little bit dizzy ( but maybe it's just me). I think instead of increasing the speed maybe you can add something else to the level to increase the difficulty, like other obstacles. But overall, really good game!