Really stellar synthesis of systems into something that feels like Majora's Mask in the best way. I wouldn't have thought of FitD for this, but in retrospect it makes perfect sense. After all - clocks. I'll be bringing this to the home talbe.
So excited to play this. To keep the focus on exploration and puzzle solving, the combat system is well-defined, super lightweight, and is geared towards making every encounter feel action-packed. I wish there was a bit more about designing puzzles, but that is probably just that I need to do more homework on it. There is an example setting that includes a dungeon with plenty of puzzles though.
So much love, care, and attention to detail was put into this game. Heavily recommend looking at it!