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Chess Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Requirement | #2 | 4.000 | 4.000 |
Innovation | #4 | 3.000 | 3.000 |
Fun | #9 | 2.667 | 2.667 |
Overall | #12 | 2.722 | 2.722 |
Audio | #13 | 2.333 | 2.333 |
Technical | #16 | 2.333 | 2.333 |
Graphics | #17 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The idea is interesting but I think it need more polishing, it is hard to remember which ghost is what piece, this makes it pretty hard to come up with a strategy, and I have no idea what define the movements of the pacman, maybe adding an icon or some special graphics indicator which chess piece which ghost represent. Also, although the graphics and music are nice, they are kind of a ripoff the original pacman, would be cool to have some original art work here. Anyway this could render a very nice game with more polishing. Thanks for your entry!
Which games did you mashup?
Chess & Pac Man
Which parts of the game did you create BEFORE the jam STARTED?
Nothing
Which parts of the game did you NOT create?
Pac Man model, Ghost model & sound
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Comments
Challenging game but nice concept! I included it in my compilation video series of the Mashup Jam games, if you’d like to take a look. :)
DAMN this is difficult!
I really like the idea and it's implemented in a very engaging way. Those ghosts just chase me down so fast! :O
For the hard-of-thinking like myself, it might be nice to have a visual indication of which squares the ghosts can move to this turn (maybe on an 'easy' setting). I imagine they'd still manage to trap the player for the following turn.