Recently I found myself struggling to find something to occupy my mind as a creative endeavor; but, as someone used to working in pairs or groups with stories (other RP/Gs), it's easy for me to get stuck in the writing process.
This game is my first solo ttrpg, and it's been a BLAST. Not incredibly open-ended, which is what I was looking for, but not bogged down with rules or prompts; it has a perfect balance of guidance to add personal creative flair.
20 page guidebook with cheat sheet. Perfect length! Ideal amount of "rules" (and allowances for fudging it ;D or adding complexity!). Any crits I have are extremely nitpicky and do not take away from the game or its mechanisms.
So happy I found this game when I did, and have been sharing it with friends. Thank you!!
This was a short but very fun and atmospheric game. The prompts felt moody, emotional and very atmospheric. I loved the having two D6's that represented tradition and impulse, and would have loved to have seen that struggle developed more. Awesome work, I highly recommend!