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Lost Crown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Execution | #1 | 4.333 | 4.333 |
Overall | #3 | 3.500 | 3.500 |
Mechanic Implementation | #4 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't know that it fits into the mechanic all that well, but I think the slingshot mechanic was a lot of fun and could make for an interesting platforming game. Having an infinite amount of time to aim the slingshot made most of the maneuvers pretty easy, so maybe some sort of "focus" or "stamina" system to limit how long you have to make your shot would make it a bit more challenging.
I also have to agree, I didn't really use the dash. Maybe if the slingshot had a cooldown you could make sections where you needed to slingshot + dash combo to get through. Overall I really enjoyed playing this.
Thank you for your feedback!
I love the idea of a stamina system and I have to agree with you about dash! It was originally allowed you to pass through enemy but i thought i was a bit too overpowered. Once again thank you for playing!!
A fun platforming gauntlet, and then a challenging point-defense segment. I really enjoyed playing this game, and found it pretty easy to get a hang of the "slingshot" mechanic, which is a pretty neat way of getting around. The problem with it is that flinging yourself into enemies to attack them isn't really effective. The enemies like to bunch up, and launching into them only kills one at a time, so it's hard not to take damage.
Also, a small nitpick: I didn't really use the dash ability much, since the slingshot feels like a "better dash".
Thank you so much for your feedback!