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GRIND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #122 | 1.650 | 2.333 |
Graphics | #129 | 1.650 | 2.333 |
Overall | #141 | 1.461 | 2.067 |
Theme | #144 | 1.414 | 2.000 |
Polish | #144 | 1.179 | 1.667 |
Innovation | #144 | 1.414 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
When considering "Flow", one definition which stood out was that of a continuous movement. This brought to mind various rail sections in both Sonic games, and the Rachet and Clank series. As such, the idea was to design a game in which one must flow across rails, avoiding obstacles and collecting flame charges. This took shape in the designed game "GRIND", in which the player grinds rails in space, dodging obstacles along the way. The game is an infinite game, making use of procedural generation to generate more rails and obstacles for the player to navigate.
Specify any and all pre-made assets in your submission.
Menu UI:
https://assetstore.unity.com/packages/essentials/ui-samples-25468
Skybox:
https://assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox-92717
Spark Effects and Collectables:
https://assetstore.unity.com/packages/vfx/particles/fire-explosions/procedural-fire-141496
Materials for Player Avatar and Rails:
https://assetstore.unity.com/packages/2d/textures-materials/metals/yughues-free-metal-materials-12949
Electricity sound effects:
https://pixabay.com/sound-effects/electric-sparks-6130/
Soundtrack:
https://pixabay.com/sound-effects/video-game-music-loop-27629/
Item Collection sound effect:
https://pixabay.com/sound-effects/scale-d6-106129/
How many team members does your team have in total?1
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Comments
Couldn't stop grinding ๐