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Use it, or Lose it's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness of Metaness | #73 | 2.894 | 3.300 |
Metaness Quality | #98 | 2.456 | 2.800 |
Gameplay Innovation | #99 | 1.754 | 2.000 |
Audio | #113 | 0.877 | 1.000 |
Humour | #113 | 1.403 | 1.600 |
Overall | #114 | 1.491 | 1.700 |
Fun | #114 | 1.052 | 1.200 |
Aesthetics | #115 | 0.965 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
About Gaming Culture
How is your game meta (within each relevant category)?
The game pokes fun at certain tropes within the gaming community
Please list any pre-made art/music/other assets that you used.
None
How many members in your team?
Team of 3
Anything you want to say to players before they play?
it's a text based adventure that still needs some work
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Comments
OK, I finally uploaded a video of my playthrough, it can be found here:
It's an interesting idea. Not really sure what to do though. Definitely could use backspace support.
Couldn't read what was on screen because the text was really small and it went offscreen. It's an interesting idea though.
I like the concept, the concept is very meta. I think it needs a little bit more because it's VERY difficult to navigate and the screening was an issue. I hope that this gets some love, as I would really like to see this as a complete game!
Good work so far!
Not sure how to play this, as the text goes offscreen and its not very clear what you can even do (i guess all text adventures are like this..)
The game could not be made fullscreen, and the text went off-screen. This made it difficult for me to give the game a proper rating.