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After Realm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #55 | 2.769 | 2.769 |
Aesthetics | #66 | 2.923 | 2.923 |
Metaness Quality | #71 | 3.000 | 3.000 |
Fun | #91 | 2.231 | 2.231 |
Humour | #94 | 2.077 | 2.077 |
Uniqueness of Metaness | #96 | 2.462 | 2.462 |
Gameplay Innovation | #97 | 1.769 | 1.769 |
Overall | #98 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
How is your game meta (within each relevant category)?
After Realm looks at the economic and addictive nature of trading card games by making parallels to slot machine gambling (and in essence loot boxes). Rather than being in a solitary zone like in front of a slot machine or within the the privacy of home, the main character spends their money in public like physical TCGs (while the actual player is not). The game is parody of both pokemon and yugioh, franchises that are both notorious for collecting among youth and having a significant social and economic influence in the real world while their videogame versions often create a space of abundance. In particular, collecting more cards and pokemon in a game is easier than doing so in reality due to economic constraints.
Please list any pre-made art/music/other assets that you used.
All assets were made during the jam.
Used Gamemaker Studio 1.4 to create a new project,
art was made after the jam began,
music was made using https://pernyblom.github.io/abundant-music/index.html
How many members in your team?
Anything you want to say to players before they play?
WASD and arrow keys to move.
Spacebar to interact
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Comments
OK, I finally uploaded a video of my playthrough, it can be found here:
I got it but I wished there was a bit more content. I think it accomplished the goal set forth however, and I really enjoyed hitting the jackpot a couple times. I was trying to run out of money but it seemed pretty hard... Other than that,
good work!
The collision is kind of weird in this one, and there seems to be nothing much other than talking to the storekeeper (which I guess... is the point?)