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Verdant Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #7 | 4.000 | 4.000 |
Overall | #8 | 3.933 | 3.933 |
Sensory | #11 | 4.154 | 4.154 |
Metroidvania | #13 | 3.962 | 3.962 |
Enjoyment | #22 | 3.615 | 3.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
PraetoPotato
External assets
Sound Effects and Fonts
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Comments
Very fun time, short and sweet :)
Love the gwaphics, and love the cute protag. The music is also pretty good, so nice job on it as well!
Level design is also plenty fun for as little as there is, it's definitelly the type of game I'm personally biased for. Boss fight is also top tier for jam standards, despite it's simplicity, always love subtle second phases that take off the training wheels.
Movement also feels pretty good at first glance, but there is something weird about the controls that feels a little clunky tbh, but I can't quite tell what. sometimes it feels like a few inputs just doesn't respond properly for whatever reason, it's hard to explain. I noticed there's no coyote time, but the real clunkyness were felt more on the dash imo, sometimes it seemed to just not work.
Anyway gaemplay vid!!
(I re-fought the boss because I wanted to try no-hitting it, but eventually gave up because of the clunkyness I mentioned (Altought let's be real, it was just skill issue lol, I would eventually have done it on a few more attempts))Hi! I’m glad that you liked my game! Regarding the input problem, I am aware of that issue and I’ve been trying to wrap my head around what’s causing it. Let’s just say I’m still learning and my attempt at coding is far from being clean and perhaps the way I implemented the logic behind the movement was sloppy. Anyways, thanks for playing!
I like the charm of the game. Seems to have some inspiration from skul. and meatboy. personally not a fan of meatboy style games, but I like the charm.