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TwinMV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #12 | 2.298 | 3.250 |
Enjoyment | #15 | 2.121 | 3.000 |
Overall | #16 | 2.033 | 2.875 |
Sensory | #17 | 2.121 | 3.000 |
Metroidvania | #18 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
YourNerdyJoe
Engine
Custom (C++, GLFW, OpenGL, cute_sound, cuted_tiled)
External assets
None
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Comments
A note about my judging: My rating scale starts at a baseline 3/5, anything good done raises a score, things that are less good can lower a score. Genre is rated generously. As a game-developer I know that when giving feedback, while I can give suggestions, it's up to you as the developer to determine what accords with your vision.
3/5 Enjoyment: Camera's a bit fast and there's a section that you have to be warned off of trying. I tried anyway and decided to accept the warning after that.
3/5 Execution: Speedrun clock is a nice touch. Generally solid world/enemy designs. Combat feels good. Considering you went custom-engine it feels pretty good, if a little 'fast' and imprecise overall on the controls.
3/5 Sensory: No music but something about these graphics is doing it for me for some reason. Feels almost like playing Duke Nukem 2 in monochrome.
2/5 Metroidvania: More of a stage-based platformer in the end.
Overall: Honestly, good show. I don't even have very many notes, except to maybe try and get some old-.MOD-esque music to go with these retro sounds and graphics, get a bit more precision into player movement, and (for this jam anyway) try to incorporate a bit more exploration for the genre.
Ma get the camera! I beat the game in under a minute!
Really enjoyed this game. Short and sweet with a cohesive art style. Audio is also well balanced. A perfect jam submission in my opinion.
Actually, it's sike—you did this in your custom engine. Nice job!