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A jam submission

AvaView game page

Find the hidden chips and defeat the droids. Metroidvania jam month 9 entry
Submitted by Albert Valo (@albert_valo), MrSaxCat (@mrsilversteam), Maneo_01 (@MaNeo_O) — 2 days, 57 minutes before the deadline
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Ava's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.2864.286
Audio#33.5713.571
Engagement & general#33.5713.571
Overall#33.5143.514
Gameplay#33.7143.714
Story#62.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot Engine

Team/Developer
Albert Valo, MrSaxCat and Maneo_O

External assets
input icons pack from 1up-indie2

Comments on the jam
Our first Metroidvania game

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Comments

Submitted(+1)

This is beautiful and very well done. The sound design does a good job communicating and the game looks really great. The level design seems very interesting, and should showcase the advanced movement methods if I can ever get there. :P

The light effects and general art implementation and asset quality is fantastic. Well beyond expected Jam quality.
The background music does a great job setting the tone and situation.
The sound effects help immerse and frame the interactions well.
The story carries into the game sufficiently, but of course in a more full incarnation it should be set up in-game.

General improvements feedback:
* The player spends a long time winding up to hit, the hit timing is short, and there's a window of cooldown. Works well in a fighting game, but in a platformer it's a long commitment and planning time with a very short reach.
* It's unclear when a hit enemy will be stunned or killed
* Enemies seem to do variable amounts of damage, with no indication for why
* A stunned enemy probably shouldn't hurt to walk into
* I couldn't seem to jump over the tall enemies, so even stunned they would often kill me
* You might be interested in the concept of "coyote time"; jumping right after having left a ledge
* Given the non-linear nature, a map would be very useful
* The jump is very much a commitment, and I feel very floaty during it.
* You could set up platforms with one way collisions, and the visuals for platforms should better communicate solid barriers. One technique for this is all solid barriers have a specific color outline.

Developer(+1)

Thank you so much for taking the time with this feedback, I really appreciate it!

I'm gald you liked the game and for sure I'll have your improvement proposals for an update ^^
Once again, thank you!

Submitted(+1)

Really cool and fun game to play. I love the graphics, it can be noticed all the work that it's been put into designs and animations. Special mention to those impressive dynamic light effects. Not very common to find in 2D games. The overall experience has been great but I would agree with some comments down below regarding the precission of the jumps. But, to be fair, after a few tries, it can be mastered so, in general, a very well done job.

Developer(+1)

Yes, you are totally correct. One thing I learnt from all the feedback is that low friction to simulate body weight seems like a good idea, but it needs a good implementation. Otherwise, better to omit it.

Thank you so much for playing I appreciate a lot your feedback! ^^

Submitted(+1)

This is pretty cool, fits the optional cyberpunk theme well! I eventually stopped trying to fight the robots once I got double jump and just jumped over them to avoid them. I wouldn't mind fighting them but it was pretty difficult to land the first hit without getting hurt myself. Another thing that I noticed was the player character is a little slippery, making precision jumps a little difficult. Other than that, I had fun! Great work.

Developer

thank you very much for playing! You are totally right: the player being slippery is a common feedback I received  so far so I take note of that for sure and the robot part, I completely agree with you. 
I’m glad you liked it and thanks for your comment!

Submitted(+1)

I got 9/10 chips and then I clipped out of bounds lol Fun game! Great visuals! My only major gripe is that I thought the visuals were often misleading and didn't represent what the actual obstacle collisions were. For example, on the rooftop, there was a dark girder which was a wall but you could pass thru others. And I thought many of the screen transitions weren't very obvious. Maybe it was just me though lol Great job on making this game!

Developer

totally agree, after playing my own game a few times I also detected some areas a bit confusing in terms of collisions. I’ll try to improve that in future games. Thank you for playing and taking the time leaving a comment!