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A jam submission

Cavern (MVM 9)View game page

Submitted by The Great Gallus — 6 hours, 58 minutes before the deadline
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Cavern (MVM 9)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#63.7503.750
Gameplay#73.3753.375
Story#72.1252.125
Engagement & general#92.6252.625
Audio#101.7501.750
Overall#102.7252.725

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
ZGB

Team/Developer
The Great Gallus

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Comments

Submitted

I like the simplicity of graphics while still being effective. Also the level is well executed and it really gives the vibe of and old school metroidvania. Great work, keep it up!

Submitted

This is very interesting, does it actually run on a gameboy? I don't currently have an emulator, but may try it out later on one.

The art is great for being so limited, and I enjoyed the gameplay. It felt pretty solid and I don't have many complaints! I do agree with XCompWiz about the lack of a map, it would be very helpful. Other than that, awesome job!

Developer

Thank you for checking it out!

Yes, it is an actual Game Boy game! The gb file is available to download and should run with any emu (though I've only extensively tested it with BGB as that is part of my dev environment). If you do give it a try on one and run into any problems, please let me know so I can look into it.

Glad to hear that you enjoyed it and like the art! I would have loved to have had a map system, but unfortunately didn't have time to get around to it. Perhaps in an updated future version though!

Submitted

This is really good! Would have felt right at home on a gameboy.

The graphics are nice and clear, the gameplay is smooth and fluid, and the overall feel is quite nice. The sounds are clear and crisp and what story there is told through world elements, which I appreciated.

The one thing I continuously felt I was missing was a map, as I was backtracking a lot and I felt a map would really help me navigate back to the areas I'd previously not been able to progress through (due to lacking double jump, etc).

I haven't played your first version of this game for the prior gamejam, so I can't speak to it's progress.

This is solid! Well done!

Developer(+1)

Glad to hear that you enjoyed it and thank you much for the feedback!

A map is definitely a feature I would have loved to have been able to work on, but sadly I ran short on time so I had to dedicate most of it to getting the core content done (which is also why there are unfortunately no bosses in this version). If I do get around to making an updated non-jam version in the future, you can be sure that a mapping system will be on the list of features to add.

On the topic of changes since the original version, the original only had one enemy (fly), very few background tiles (and no animated ones), only the first three upgrades, no player character animation, a different jumping arc (only three tiles and no short hops), and no saving system. Lots of new content and visual upgrades went into this version.

Thanks much for playing!