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A jam submission

EscaplessView game page

You have to escape before it's too late, which seems impossible.
Submitted by Aboghazy — 13 days, 40 minutes before the deadline
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Escapless's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#182.4753.500
Execution#182.1213.000
Audio#182.4753.500
Enjoyment#192.1213.000
Overall#202.1213.000
Metroidvania#211.4142.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
Abo ghazy

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Comments

Submitted

I love idea of the game. It's quite simple but interesting and engaging. I loved the trap variety and placement for the most part. The art style is cute and the sound effects are nice. The timer itself is a nice extra challenge, pushing the player to go fast. The tick at when half the time is remaining is a very nice touch. But to be honest, I may be just bad but I found the first level way too difficult. I died so many times but I still couldn't beat it. It's up to you how difficult you want the game to be, but I have a couple points of feedback:

- A game like this desperately needs coyote timer (time window after leaving ground where jump input is still accepted). Forcing the player to be fast and also meticulous is understandable for a game like this, but with so much platforming that requires very precise jumping, it gets tedious quite fast. A short coyote timer would give a lot of breathing room without compromising difficulty much.

- You need to motivate the player to keep playing the same level over and over until they win. An easy way to do this is to add an indicator of how much of the level is left (think of the indicator in PS1 game Pepsi Man). 

- It seems like running into the frog kills the player instantly, regardless of health left. Not sure if this is intentional, but it makes little sense considering the spikes and saw take 2 hits to kill you.

- You need to balance the length of the level and the available HP the player has, including any possible health refills. I think the first level is a bit too long (and I didnt even finish it) for 2 HP. Maybe consider adding more HP, or adding points where you can refill your HP halfway through the level.

- This is not a metroidvania at all, at least not the level I played. 

All in all this is still a fun game for people who enjoy a challenge. Especially for your first game, this is very well done! Keep up the good work!

Developer(+1)

Thank you for those tips. I have started updating some things, such as the coyot timer and health refills. As for the indicator of progress in the level, this can only be applied in the first level. As for the second and third, the ball is different and closer to the maze. I relied here on time being the indicator. . I hope you will try it again after I finish the updates. Thank you again

Submitted(+1)

I really liked the art is simple and cute, and surprisingly without black lines!!! 

I did this thing in my first game jam where I kept making the level hard thinking that it's not enough while it's actually really hard for someone playing it for the first time and I think you did that, if you added a checkpoint or more soul it's going to be much more smoother ...

Overall I think it's really nice game, especially if you work more on it ... 

Developer

Thank you, I will take your feedback into consideration already. I just wanted access to be as difficult as the name says, but as you said it should be smoother

Why is it paid?? 

Developer

The first level is completely free, and this is my first game. And I need money to help me keep going.

Making paid game for jam is weird xd

Developer

Its my first time in jams and i dont know the rolls but i find paid games in the jam , what should i do make it free or unsupscripe 

Developer (1 edit)

That key is for the jam subscripers only

https://aboghazy.itch.io/escabless/download/JN4j_j4aAgulYTQmHcLwjecTkWRWW5_wwbXH...